mirror of
https://github.com/cloudmaker97/TikTok-mGBA-Emulator.git
synced 2025-12-05 23:48:38 +00:00
198 lines
7.6 KiB
TypeScript
198 lines
7.6 KiB
TypeScript
import { MgbaHttp } from "../modules/gba-api/MgbaHttp";
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import { Message } from "../modules/tiktok/Message";
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import { WebcastPushConnection } from "tiktok-live-connector";
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import { User, FollowerRole } from "../modules/tiktok/User";
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import { Gift } from "../modules/tiktok/Gift";
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import { Logger, LogLevel } from "../modules/logging/Logging";
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import { UserStorage } from "../modules/database/Storage";
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const FREE_GAME_INPUT_MOVES = 5;
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export class GameController {
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private channelName: string;
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private users: Map<string, User> = new Map<string, User>();
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private webcastPushConnection: WebcastPushConnection;
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private mgbaHttpClient: MgbaHttp = new MgbaHttp({});
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private userStorage: UserStorage;
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private availableGifts: Map<number, Gift> = new Map<number, Gift>();
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/**
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* Create a new GameController object
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* @param {string} channelName The channel name for the TikTok Live connection
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*/
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constructor(channelName: string) {
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// Initialize the UserStorage object
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this.userStorage = new UserStorage();
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// Set the channel name and create a new WebcastPushConnection
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this.channelName = channelName;
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this.webcastPushConnection = new WebcastPushConnection(
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this.channelName
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);
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// Set the base URL for the mGBA API client
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this.mgbaHttpClient = new MgbaHttp({
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baseUrl: "http://localhost:5000",
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});
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// Load the available gifts from the TikTok platform and start the GameController
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this.getAvailableGifts().then((gifts) => {
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this.availableGifts = gifts;
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this.startGameController();
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});
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}
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/**
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* Load the available gifts from the TikTok platform
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* @returns {void}
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*/
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private async getAvailableGifts(): Promise<Map<number, Gift>> {
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let returnGifts = new Map<number, Gift>();
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let gifts = await this.getWebcastPushConnection().getAvailableGifts();
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gifts.forEach((gift: any) => {
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returnGifts.set(gift.id, new Gift({
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giftId: gift.id,
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costDiamonds: gift.diamond_count,
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name: gift.name,
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}));
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});
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return returnGifts;
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}
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/**
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* Get the WebcastPushConnection object for the TikTok Live connection
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* @returns {WebcastPushConnection} The WebcastPushConnection object for the TikTok Live connection
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*/
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private getWebcastPushConnection(): WebcastPushConnection {
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return this.webcastPushConnection;
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}
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/**
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* Get the users Map object, for all users in the TikTok Live that have done some action
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* @returns {Map<string, User>} The Map of users in the TikTok Live
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*/
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private getUsers(): Map<string, User> {
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return this.users;
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}
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/**
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* Create a new User object if it does not exist, otherwise return the existing User object
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* @param {string} userId The unique identifier for the user
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* @param {any} data The data object for the user, can be null for searching existing users
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* @returns {User} The User object for the user
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*/
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private newUser(userId: string, data: any): User {
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if (this.getUsers().has(userId)) {
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return this.getUsers().get(userId);
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} else {
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let newUser = new User({
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userId: userId,
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displayName: data.nickname,
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username: data.uniqueId,
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isFollower: data.followRole === FollowerRole.FOLLOWER,
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isSubscriber: data.isSubscriber,
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});
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this.getUsers().set(userId, newUser);
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return newUser;
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}
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}
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/**
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* Handle the chat event from the TikTok Live connection
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* @param {any} data The data object for the chat event
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*/
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private chatHandler(data: any): void {
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let user = this.newUser(data.userId, data);
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let message = new Message({
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messageId: data.msgId,
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content: data.comment,
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});
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this.chatHandlerForGameInteraction(message, user);
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}
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/**
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* Handle the game input from the chat event for game interaction
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* @param message {Message}
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* @param user {User}
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*/
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private chatHandlerForGameInteraction(message: Message, user: User): void {
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let gameKeyInterpretation = message.getMessageGameKey();
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if (gameKeyInterpretation !== false) {
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this.getUserStorage().getUser(user.getUserId()).then((storageUser) => {
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console.log(storageUser);
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if (storageUser === undefined) {
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this.getUserStorage().createUser(parseInt(user.getUserId()), FREE_GAME_INPUT_MOVES);
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this.chatHandlerForGameInteraction(message, user);
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return;
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}
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let hasBalance = storageUser.credits > 0 || this.getDeveloperUserIds().includes(parseInt(user.getUserId()));
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if(hasBalance) {
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// Subtract the credit from the user when the user is not a developer
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if(!this.getDeveloperUserIds().includes(parseInt(user.getUserId()))) {
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this.getUserStorage().updateUserCredits(user.getUserId(), storageUser.credits - 1);
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}
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// Send the button tap to the mGBA API
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this.mgbaHttpClient
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.buttonTapCreate({
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key: gameKeyInterpretation.toString(),
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})
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.then(() => {
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Logger.logMessage(`Button tap for ${gameKeyInterpretation} created by ${user.getDisplayName()}`, "GameInput");
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});
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}
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});
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}
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}
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/**
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* Get the user IDs for the developers
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* @returns {number[]} The user IDs for the developers
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*/
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private getDeveloperUserIds(): number[] {
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return [
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234457066013368320 // Dennis
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]
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}
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/**
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* Handle the gift event from the TikTok Live connection
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* @param {any} data The data object for the gift event
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*/
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private giftHandler(data: any): void {
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let giftObject = this.availableGifts.get(data.giftId);
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if(giftObject) {
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let giftValue = giftObject.getCostDiamonds();
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this.getUserStorage().getUser(data.userId).then((storageUser) => {
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if(storageUser === undefined) {
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this.getUserStorage().createUser(parseInt(data.userId), giftValue + FREE_GAME_INPUT_MOVES);
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return;
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}
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this.getUserStorage().updateUserCredits(data.userId, storageUser.credits + giftValue);
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});
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}
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}
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/**
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* Get the database storage object for the users
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* @returns {UserStorage} The UserStorage object for the GameController
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*/
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private getUserStorage(): UserStorage {
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return this.userStorage;
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}
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/**
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* Start the GameController and connect to the TikTok Live
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* @returns {void}
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*/
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private startGameController(): void {
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Logger.logMessage(`Trying to connect to the TikTok Livestram: ${this.channelName}`, "GameController", LogLevel.INFO);
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this.getWebcastPushConnection()
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.connect()
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.then(() => {
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Logger.logMessage("Connection successfully established", "WebcastConnection", LogLevel.INFO);
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this.webcastPushConnection.on("chat", this.chatHandler.bind(this));
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this.webcastPushConnection.on("gift", this.giftHandler.bind(this));
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})
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.catch((error) => {
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Logger.logDebug(`The connection could not be established`, error, "WebcastConnection", LogLevel.ERROR);
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});
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}
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}
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